home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Windows Game Programming for Dummies (2nd Edition)
/
WinGamProgFD.iso
/
mac
/
DirectX SDK
/
DXSDK
/
samples
/
Multimedia
/
Direct3D
/
MFCTex
/
mfcform.cpp
< prev
next >
Wrap
C/C++ Source or Header
|
2001-10-31
|
28KB
|
639 lines
//-----------------------------------------------------------------------------
// File: MFCForm.cpp
//
// Desc: File for the dialog form for the MFC multi-texture demo.
//
// Copyright (c) 1997-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include "stdafx.h"
#include <stdio.h>
#include <D3DX8.h>
#include "D3DApp.h"
#include "D3DFont.h"
#include "D3DUtil.h"
#include "DXUtil.h"
#include "MFCTex.h"
#include "TexArgs.h"
//-----------------------------------------------------------------------------
// Global data and objects
//-----------------------------------------------------------------------------
extern CApp g_App;
//-----------------------------------------------------------------------------
// External storage of the texture stage states
//-----------------------------------------------------------------------------
extern WORD g_wT0COp, g_wT1COp, g_wT2COp;
extern WORD g_wT0CArg1, g_wT1CArg1, g_wT2CArg1;
extern WORD g_wT0CArg2, g_wT1CArg2, g_wT2CArg2;
extern WORD g_wT0AOp, g_wT1AOp, g_wT2AOp;
extern WORD g_wT0AArg1, g_wT1AArg1, g_wT2AArg1;
extern WORD g_wT0AArg2, g_wT1AArg2, g_wT2AArg2;
extern DWORD g_dwTextureFactor;
extern DWORD g_dwDiffuseColor;
extern DWORD g_dwMaxTextureBlendStages ;
VOID CAppForm::InitializeUIControls()
{
// Get ptrs to the combo box controls for texture stage state UI
m_pTex0ColorArg1 = (CComboBox*)GetDlgItem( IDC_TEX0_COLORARG1 );
m_pTex0ColorOp = (CComboBox*)GetDlgItem( IDC_TEX0_COLOROP );
m_pTex0ColorArg2 = (CComboBox*)GetDlgItem( IDC_TEX0_COLORARG2 );
m_pTex0AlphaArg1 = (CComboBox*)GetDlgItem( IDC_TEX0_ALPHAARG1 );
m_pTex0AlphaOp = (CComboBox*)GetDlgItem( IDC_TEX0_ALPHAOP );
m_pTex0AlphaArg2 = (CComboBox*)GetDlgItem( IDC_TEX0_ALPHAARG2 );
m_pTex1ColorArg1 = (CComboBox*)GetDlgItem( IDC_TEX1_COLORARG1 );
m_pTex1ColorOp = (CComboBox*)GetDlgItem( IDC_TEX1_COLOROP );
m_pTex1ColorArg2 = (CComboBox*)GetDlgItem( IDC_TEX1_COLORARG2 );
m_pTex1AlphaArg1 = (CComboBox*)GetDlgItem( IDC_TEX1_ALPHAARG1 );
m_pTex1AlphaOp = (CComboBox*)GetDlgItem( IDC_TEX1_ALPHAOP );
m_pTex1AlphaArg2 = (CComboBox*)GetDlgItem( IDC_TEX1_ALPHAARG2 );
m_pTex2ColorArg1 = (CComboBox*)GetDlgItem( IDC_TEX2_COLORARG1 );
m_pTex2ColorOp = (CComboBox*)GetDlgItem( IDC_TEX2_COLOROP );
m_pTex2ColorArg2 = (CComboBox*)GetDlgItem( IDC_TEX2_COLORARG2 );
m_pTex2AlphaArg1 = (CComboBox*)GetDlgItem( IDC_TEX2_ALPHAARG1 );
m_pTex2AlphaOp = (CComboBox*)GetDlgItem( IDC_TEX2_ALPHAOP );
m_pTex2AlphaArg2 = (CComboBox*)GetDlgItem( IDC_TEX2_ALPHAARG2 );
GetDlgItem( IDC_TEX0_NAME )->SetWindowText( _T("env2.bmp") );
GetDlgItem( IDC_TEX1_NAME )->SetWindowText( _T("spotlite.bmp") );
GetDlgItem( IDC_TEX2_NAME )->SetWindowText( _T("env3.bmp") );
OnChangeTex();
GetDlgItem( IDC_BLEND_FACTOR )->SetWindowText( _T("80808080") );
OnChangeBlendFactor();
GetDlgItem( IDC_DIFFUSE_COLOR )->SetWindowText( _T("ff0000ff") );
OnChangeDiffuseColor();
for( TCHAR** pstrTexOps = g_astrTextureOps; *pstrTexOps; pstrTexOps++ )
{
m_pTex0ColorOp->AddString( *pstrTexOps );
m_pTex0AlphaOp->AddString( *pstrTexOps );
m_pTex1ColorOp->AddString( *pstrTexOps );
m_pTex1AlphaOp->AddString( *pstrTexOps );
m_pTex2ColorOp->AddString( *pstrTexOps );
m_pTex2AlphaOp->AddString( *pstrTexOps );
}
for( TCHAR** pstrArgs1 = g_astrTextureArgs1; *pstrArgs1; pstrArgs1++ )
{
m_pTex0ColorArg1->AddString( *pstrArgs1 );
m_pTex0AlphaArg1->AddString( *pstrArgs1 );
m_pTex1ColorArg1->AddString( *pstrArgs1 );
m_pTex1AlphaArg1->AddString( *pstrArgs1 );
m_pTex2ColorArg1->AddString( *pstrArgs1 );
m_pTex2AlphaArg1->AddString( *pstrArgs1 );
}
for( TCHAR** pstrArgs2 = g_astrTextureArgs2; *pstrArgs2; pstrArgs2++ )
{
m_pTex0ColorArg2->AddString( *pstrArgs2 );
m_pTex0AlphaArg2->AddString( *pstrArgs2 );
m_pTex1ColorArg2->AddString( *pstrArgs2 );
m_pTex1AlphaArg2->AddString( *pstrArgs2 );
m_pTex2ColorArg2->AddString( *pstrArgs2 );
m_pTex2AlphaArg2->AddString( *pstrArgs2 );
}
for( TCHAR** pstrPresets = g_astrPresetEffects; *pstrPresets; pstrPresets++ )
{
((CComboBox*)GetDlgItem( IDC_PRESET_EFFECTS ))->AddString( *pstrPresets );
}
OnChangePresetEffects();
// Store the initial media directory (for loading textures)
strcpy( m_strInitialDir, DXUtil_GetDXSDKMediaPath() );
}
//-----------------------------------------------------------------------------
// Name: UpdateUIForDeviceCapabilites()
// Desc: Whenever we get a new device, call this function to enable/disable the
// appropiate UI controls to match the device's capabilities.
//-----------------------------------------------------------------------------
VOID CAppForm::UpdateUIForDeviceCapabilites()
{
g_dwMaxTextureBlendStages = (DWORD)m_d3dCaps.MaxTextureBlendStages;
m_pTex1ColorOp->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
m_pTex1AlphaOp->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
m_pTex1ColorArg1->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
m_pTex1ColorArg2->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
m_pTex1AlphaArg1->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
m_pTex1AlphaArg2->EnableWindow( g_dwMaxTextureBlendStages>1 ? TRUE : FALSE );
m_pTex2ColorOp->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
m_pTex2AlphaOp->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
m_pTex2ColorArg1->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
m_pTex2ColorArg2->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
m_pTex2AlphaArg1->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
m_pTex2AlphaArg2->EnableWindow( g_dwMaxTextureBlendStages>2 ? TRUE : FALSE );
}
//-----------------------------------------------------------------------------
// Name: OnChangeTex()
// Desc: When the user hits a texture change button
//-----------------------------------------------------------------------------
VOID CAppForm::OnChangeTex()
{
CString strName0, strName1, strName2;
((CEdit*)GetDlgItem( IDC_TEX0_NAME ))->GetWindowText( strName0 );
((CEdit*)GetDlgItem( IDC_TEX1_NAME ))->GetWindowText( strName1 );
((CEdit*)GetDlgItem( IDC_TEX2_NAME ))->GetWindowText( strName2 );
SetTextureMaps( (LPCTSTR)strName0, (LPCTSTR)strName1, (LPCTSTR)strName2 );
}
//-----------------------------------------------------------------------------
// Name: OnSelectTexture0Name()
// Desc: When the user hits a texture change button
//-----------------------------------------------------------------------------
VOID CAppForm::OnSelectTexture0Name()
{
TCHAR strTextureName[MAX_PATH] = _T("");
// Display the OpenFileName dialog. Then, try to load the specified file
OPENFILENAME ofn = { sizeof(OPENFILENAME), NULL, NULL,
_T("Texture Files (.bmp;.tga)\0*.bmp;*.tga\0\0"),
NULL, 0, 1, strTextureName, MAX_PATH, m_strFileName, MAX_PATH,
m_strInitialDir, _T("Open Texture File"),
OFN_FILEMUSTEXIST, 0, 1, NULL, 0, NULL, NULL };
if( TRUE == GetOpenFileName( &ofn ) )
{
GetDlgItem(IDC_TEX0_NAME)->SetWindowText( m_strFileName );
OnChangeTex();
}
}
//-----------------------------------------------------------------------------
// Name: OnSelectTexture1Name()
// Desc: When the user hits a texture change button
//-----------------------------------------------------------------------------
VOID CAppForm::OnSelectTexture1Name()
{
TCHAR strTextureName[MAX_PATH] = _T("");
// Display the OpenFileName dialog. Then, try to load the specified file
OPENFILENAME ofn = { sizeof(OPENFILENAME), NULL, NULL,
_T("Texture Files (.bmp;.tga)\0*.bmp;*.tga\0\0"),
NULL, 0, 1, strTextureName, MAX_PATH, m_strFileName, MAX_PATH,
m_strInitialDir, _T("Open Texture File"),
OFN_FILEMUSTEXIST, 0, 1, NULL, 0, NULL, NULL };
if( TRUE == GetOpenFileName( &ofn ) )
{
GetDlgItem(IDC_TEX1_NAME)->SetWindowText( m_strFileName );
OnChangeTex();
}
}
//-----------------------------------------------------------------------------
// Name: OnSelectTexture2Name()
// Desc: When the user hits a texture change button
//-----------------------------------------------------------------------------
VOID CAppForm::OnSelectTexture2Name()
{
TCHAR strTextureName[MAX_PATH] = _T("");
// Display the OpenFileName dialog. Then, try to load the specified file
OPENFILENAME ofn = { sizeof(OPENFILENAME), NULL, NULL,
_T("Texture Files (.bmp;.tga)\0*.bmp;*.tga\0\0"),
NULL, 0, 1, strTextureName, MAX_PATH, m_strFileName, MAX_PATH,
m_strInitialDir, _T("Open Texture File"),
OFN_FILEMUSTEXIST, 0, 1, NULL, 0, NULL, NULL };
if( TRUE == GetOpenFileName( &ofn ) )
{
GetDlgItem(IDC_TEX2_NAME)->SetWindowText( m_strFileName );
OnChangeTex();
}
}
//-----------------------------------------------------------------------------
// Name: UpdateStageColor()
// Desc: Updates a stage's ColorOp parameters in the form's UI.
//-----------------------------------------------------------------------------
VOID CAppForm::UpdateStageColor( WORD stage, LONG op, LONG arg1, LONG arg2 )
{
WORD wListID = IDC_TEX0_COLOROP;
if( stage == 1 )
wListID = IDC_TEX1_COLOROP;
if( stage == 2 )
wListID = IDC_TEX2_COLOROP;
((CComboBox*)GetDlgItem( wListID+0 ))->SetCurSel( op );
((CComboBox*)GetDlgItem( wListID+1 ))->SetCurSel( arg1 );
((CComboBox*)GetDlgItem( wListID+2 ))->SetCurSel( arg2 );
}
//-----------------------------------------------------------------------------
// Name: UpdateStageAlpha()
// Desc: Updates a stage's AlphaOp parameters in the form's UI.
//-----------------------------------------------------------------------------
VOID CAppForm::UpdateStageAlpha( WORD stage, LONG op, LONG arg1, LONG arg2 )
{
WORD wListID = IDC_TEX0_ALPHAOP;
if( stage == 1 )
wListID = IDC_TEX1_ALPHAOP;
if( stage == 2 )
wListID = IDC_TEX2_ALPHAOP;
((CComboBox*)GetDlgItem( wListID+0 ))->SetCurSel( op );
((CComboBox*)GetDlgItem( wListID+1 ))->SetCurSel( arg1 );
((CComboBox*)GetDlgItem( wListID+2 ))->SetCurSel( arg2 );
}
//-----------------------------------------------------------------------------
// Name: OnChangePresetEffects()
// Desc: When the user selects a preset texture stage effect
//-----------------------------------------------------------------------------
void CAppForm::OnChangePresetEffects()
{
// Clear all the combo boxes in the UI
UpdateStageColor( 0, toDISABLE, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 0, toDISABLE, ta1TEXTURE, ta2CURRENT );
UpdateStageColor( 1, toDISABLE, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toDISABLE, ta1TEXTURE, ta2CURRENT );
UpdateStageColor( 2, toDISABLE, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 2, toDISABLE, ta1TEXTURE, ta2CURRENT );
switch( ((CComboBox*)GetDlgItem( IDC_PRESET_EFFECTS ))->GetCurSel() )
{
case CB_ERR: // No selection
UpdateStageColor( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 0: // Modulate
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 1: // Modulate Alpha
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
break;
case 2: // Add
UpdateStageColor( 0, toADD, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
break;
case 3: // Decal Alpha
UpdateStageColor( 0, toBLENDTEXTURE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
break;
case 4: // Colored light map
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toMODULATE, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 5: // Inverse colored light map
UpdateStageColor( 0, toMODULATE, ta1INVTEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toMODULATE, ta1INVTEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 6: // Single channel light map
UpdateStageColor( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toMODULATE, ta1ALPHATEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 7: // Modulate and late add
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toADD, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 8: // Linear blend using texture alpha
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toBLENDTEXTURE, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 9: // Linear blend using diffuse alpha
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toBLENDDIFFUSE, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 10: // Multitexture add w/smooth saturation
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toADD, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 11: // Multitexture subtract
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toADD, ta1INVTEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 12: // Add Diffuse to light map then modulate
UpdateStageColor( 0, toADD, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toMODULATE, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 2, toMODULATE, ta1DIFFUSE, ta2CURRENT );
UpdateStageAlpha( 2, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 13: // Detail modulate
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toMODULATE2X, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
case 14: // Detail add
UpdateStageColor( 0, toMODULATE, ta1TEXTURE, ta2DIFFUSE );
UpdateStageAlpha( 0, toSELECTARG2, ta1TEXTURE, ta2DIFFUSE );
UpdateStageColor( 1, toADDSIGNED, ta1TEXTURE, ta2CURRENT );
UpdateStageAlpha( 1, toSELECTARG1, ta1TEXTURE, ta2DIFFUSE );
break;
}
OnChangeStageArgs();
}
//-----------------------------------------------------------------------------
// Name: OnChooseStageArgs()
// Desc: When the user changes a stage arg combo box, or else when called by
// the app, this function extracts state information from the UI, and
// saves it in a form for the D3DDevice SetTextureStageState() calls.
//-----------------------------------------------------------------------------
void CAppForm::OnChangeStageArgs()
{
g_wT0COp = aTexOps[ m_pTex0ColorOp->GetCurSel() + 1 ];
g_wT0AOp = aTexOps[ m_pTex0AlphaOp->GetCurSel() + 1 ];
g_wT1COp = aTexOps[ m_pTex1ColorOp->GetCurSel() + 1 ];
g_wT1AOp = aTexOps[ m_pTex1AlphaOp->GetCurSel() + 1 ];
g_wT2COp = aTexOps[ m_pTex2ColorOp->GetCurSel() + 1 ];
g_wT2AOp = aTexOps[ m_pTex2AlphaOp->GetCurSel() + 1 ];
if( 0 == g_wT0COp ) g_wT0COp = D3DTOP_DISABLE;
if( 0 == g_wT0AOp ) g_wT0AOp = D3DTOP_DISABLE;
if( 0 == g_wT1COp ) g_wT1COp = D3DTOP_DISABLE;
if( 0 == g_wT1AOp ) g_wT1AOp = D3DTOP_DISABLE;
if( 0 == g_wT2COp ) g_wT2COp = D3DTOP_DISABLE;
if( 0 == g_wT2AOp ) g_wT2AOp = D3DTOP_DISABLE;
g_wT0CArg1 = aTexArgs1[ m_pTex0ColorArg1->GetCurSel() + 1 ];
g_wT0CArg2 = aTexArgs2[ m_pTex0ColorArg2->GetCurSel() + 1 ];
g_wT0AArg1 = aTexArgs1[ m_pTex0AlphaArg1->GetCurSel() + 1 ];
g_wT0AArg2 = aTexArgs2[ m_pTex0AlphaArg2->GetCurSel() + 1 ];
g_wT1CArg1 = aTexArgs1[ m_pTex1ColorArg1->GetCurSel() + 1 ];
g_wT1CArg2 = aTexArgs2[ m_pTex1ColorArg2->GetCurSel() + 1 ];
g_wT1AArg1 = aTexArgs1[ m_pTex1AlphaArg1->GetCurSel() + 1 ];
g_wT1AArg2 = aTexArgs2[ m_pTex1AlphaArg2->GetCurSel() + 1 ];
g_wT2CArg1 = aTexArgs1[ m_pTex2ColorArg1->GetCurSel() + 1 ];
g_wT2CArg2 = aTexArgs2[ m_pTex2ColorArg2->GetCurSel() + 1 ];
g_wT2AArg1 = aTexArgs1[ m_pTex2AlphaArg1->GetCurSel() + 1 ];
g_wT2AArg2 = aTexArgs2[ m_pTex2AlphaArg2->GetCurSel() + 1 ];
}
//-----------------------------------------------------------------------------
// Name: OnChangeBlendFactor()
// Desc: When the user enters a new blend factor
//-----------------------------------------------------------------------------
VOID CAppForm::OnChangeBlendFactor()
{
CString strValue;
(GetDlgItem( IDC_BLEND_FACTOR ))->GetWindowText( strValue );
const TCHAR* strFactor = (LPCTSTR)strValue;
if( (strFactor[0] == '0') && ((strFactor[1] == 'x') || (strFactor[1] == 'X')) )
strFactor += 2;
sscanf( strFactor, _T("%x"), &g_dwTextureFactor );
}
//-----------------------------------------------------------------------------
// Name: OnChangeDiffuseColor()
// Desc: When the user wants a new diffuse color
//-----------------------------------------------------------------------------
VOID CAppForm::OnChangeDiffuseColor()
{
CString strValue;
(GetDlgItem( IDC_DIFFUSE_COLOR ))->GetWindowText( strValue );
const TCHAR* strColor = (LPCTSTR)strValue;
if( (strColor[0] == '0') && ((strColor[1] == 'x') || (strColor[1] == 'X')) )
strColor += 2;
sscanf( strColor, _T("%x"), &g_dwDiffuseColor );
}
class CViewCodeDlg : public CDialog
{
public:
CViewCodeDlg() : CDialog(IDD_VIEWCODE) {}
BOOL OnInitDialog();
};
TCHAR* TranslateTextureOp( DWORD dwTexOp )
{
switch( dwTexOp )
{
case D3DTOP_DISABLE: return _T("DISABLE");
case D3DTOP_SELECTARG1: return _T("SELECTARG1");
case D3DTOP_SELECTARG2: return _T("SELECTARG2");
case D3DTOP_MODULATE: return _T("MODULATE");
case D3DTOP_MODULATE2X: return _T("MODULATE2X");
case D3DTOP_MODULATE4X: return _T("MODULATE4X");
case D3DTOP_ADD: return _T("ADD");
case D3DTOP_ADDSIGNED: return _T("ADDSIGNED");
case D3DTOP_ADDSIGNED2X: return _T("ADDSIGNED2X");
case D3DTOP_SUBTRACT: return _T("SUBTRACT");
case D3DTOP_ADDSMOOTH: return _T("ADDSMOOTH");
case D3DTOP_BLENDDIFFUSEALPHA: return _T("BLENDDIFFUSEALPHA");
case D3DTOP_BLENDTEXTUREALPHA: return _T("BLENDTEXTUREALPHA");
case D3DTOP_BLENDFACTORALPHA: return _T("BLENDFACTORALPHA");
case D3DTOP_BLENDTEXTUREALPHAPM: return _T("BLENDTEXTUREALPHAPM");
case D3DTOP_BLENDCURRENTALPHA: return _T("BLENDCURRENTALPHA");
case D3DTOP_PREMODULATE: return _T("PREMODULATE");
case D3DTOP_MODULATEALPHA_ADDCOLOR: return _T("MODULATEALPHA_ADDCOLOR");
case D3DTOP_MODULATECOLOR_ADDALPHA: return _T("MODULATECOLOR_ADDALPHA");
case D3DTOP_MODULATEINVALPHA_ADDCOLOR: return _T("MODULATEINVALPHA_ADDCOLOR");
case D3DTOP_MODULATEINVCOLOR_ADDALPHA: return _T("MODULATEINVCOLOR_ADDALPHA");
case D3DTOP_BUMPENVMAP: return _T("BUMPENVMAP");
case D3DTOP_BUMPENVMAPLUMINANCE: return _T("BUMPENVMAPLUMINANCE");
case D3DTOP_DOTPRODUCT3: return _T("DOTPRODUCT3");
}
return _T("DISABLE");
}
TCHAR* TranslateTextureArg( DWORD dwTexArg )
{
static TCHAR buffer[256];
switch( dwTexArg & 0x0000000f )
{
case D3DTA_DIFFUSE: strcpy( buffer, _T("D3DTA_DIFFUSE") );
break;
case D3DTA_CURRENT: strcpy( buffer, _T("D3DTA_CURRENT") );
break;
case D3DTA_TEXTURE: strcpy( buffer, _T("D3DTA_TEXTURE") );
break;
case D3DTA_TFACTOR: strcpy( buffer, _T("D3DTA_TFACTOR") );
break;
default: return _T("D3DTA_DIFFUSE");
}
if( dwTexArg&D3DTA_COMPLEMENT )
strcat( buffer, _T(" | D3DTA_COMPLEMENT") );
if( dwTexArg&D3DTA_ALPHAREPLICATE )
strcat( buffer, _T(" | D3DTA_ALPHAREPLICATE") );
return buffer;
}
BOOL CViewCodeDlg::OnInitDialog()
{
CEdit* pEdit = (CEdit*)GetDlgItem(IDC_VIEWCODEEDITBOX);
pEdit->FmtLines(TRUE);
pEdit->SetWindowText( _T("howdy\015\012doody") );
TCHAR* strTemplate = _T(" pd3dDevice->SetTextureStageState( %d, D3DTSS_%s%s );\015\012" );
TCHAR buffer[2048];
TCHAR strOutText[2048] = _T("");
strcat( strOutText, _T("HRESULT SetShader( LPDIRECT3DDEVICE8 pd3dDevice )\015\012") );
strcat( strOutText, _T("{\015\012") );
sprintf( buffer, strTemplate, 0, _T("COLORARG1, "), TranslateTextureArg( g_wT0CArg1 ) );
if( g_wT0COp != D3DTOP_DISABLE && g_wT0COp != D3DTOP_SELECTARG2 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 0, _T("COLOROP, D3DTOP_"), TranslateTextureOp( g_wT0COp ) );
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 0, _T("COLORARG2, "), TranslateTextureArg( g_wT0CArg2 ) );
if( g_wT0COp != D3DTOP_DISABLE && g_wT0COp != D3DTOP_SELECTARG1 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 0, _T("ALPHAARG1, "), TranslateTextureArg( g_wT0AArg1 ) );
if( g_wT0AOp != D3DTOP_DISABLE && g_wT0AOp != D3DTOP_SELECTARG2 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 0, _T("ALPHAOP, D3DTOP_"), TranslateTextureOp( g_wT0AOp ) );
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 0, _T("ALPHAARG2, "), TranslateTextureArg( g_wT0AArg2 ) );
if( g_wT0AOp != D3DTOP_DISABLE && g_wT0AOp != D3DTOP_SELECTARG1 )
strcat( strOutText, buffer );
strcat( strOutText, _T("\015\012") );
sprintf( buffer, strTemplate, 1, _T("COLORARG1, "), TranslateTextureArg( g_wT1CArg1 ) );
if( g_wT1COp != D3DTOP_DISABLE && g_wT1COp != D3DTOP_SELECTARG2 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 1, _T("COLOROP, D3DTOP_"), TranslateTextureOp( g_wT1COp ) );
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 1, _T("COLORARG2, "), TranslateTextureArg( g_wT1CArg2 ) );
if( g_wT1COp != D3DTOP_DISABLE && g_wT1COp != D3DTOP_SELECTARG1 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 1, _T("ALPHAARG1, "), TranslateTextureArg( g_wT1AArg1 ) );
if( g_wT1AOp != D3DTOP_DISABLE && g_wT1AOp != D3DTOP_SELECTARG2 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 1, _T("ALPHAOP, D3DTOP_"), TranslateTextureOp( g_wT1AOp ) );
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 1, _T("ALPHAARG2, "), TranslateTextureArg( g_wT1AArg2 ) );
if( g_wT1AOp != D3DTOP_DISABLE && g_wT1AOp != D3DTOP_SELECTARG1 )
strcat( strOutText, buffer );
strcat( strOutText, _T("\015\012") );
sprintf( buffer, strTemplate, 2, _T("COLORARG1, "), TranslateTextureArg( g_wT2CArg1 ) );
if( g_wT2COp != D3DTOP_DISABLE && g_wT2COp != D3DTOP_SELECTARG2 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 2, _T("COLOROP, D3DTOP_"), TranslateTextureOp( g_wT2COp ) );
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 2, _T("COLORARG2, "), TranslateTextureArg( g_wT2CArg2 ) );
if( g_wT2COp != D3DTOP_DISABLE && g_wT2COp != D3DTOP_SELECTARG1 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 2, _T("ALPHAARG1, "), TranslateTextureArg( g_wT2AArg1 ) );
if( g_wT2AOp != D3DTOP_DISABLE && g_wT2AOp != D3DTOP_SELECTARG2 )
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 2, _T("ALPHAOP, D3DTOP_"), TranslateTextureOp( g_wT2AOp ) );
strcat( strOutText, buffer );
sprintf( buffer, strTemplate, 2, _T("ALPHAARG2, "), TranslateTextureArg( g_wT2AArg2 ) );
if( g_wT2AOp != D3DTOP_DISABLE && g_wT2AOp != D3DTOP_SELECTARG1 )
strcat( strOutText, buffer );
strcat( strOutText, _T("\015\012") );
strcat( strOutText, _T(" DWORD dwNumPasses;\015\012") );
strcat( strOutText, _T(" return pd3dDevice->ValidateDevice( &dwNumPasses );\015\012") );
strcat( strOutText, _T("}\015\012") );
pEdit->SetWindowText( strOutText );
return CDialog::OnInitDialog();
}
//-----------------------------------------------------------------------------
// Name: OnViewCode()
// Desc: When the user hits the "view code" button
//-----------------------------------------------------------------------------
void CAppForm::OnViewCode()
{
CViewCodeDlg dlg;
dlg.DoModal();
}